Not perfectly well-balanced, but the instruments are very "big" and high quality. However, I cannot share it because this one is a commercial product. This soundfont is probably the closest to the Roland SC in terms of balance and consistency, and is one of my favorites. However, there are a few that stand out for varying reasons. You'd be surprised at the number of soundfonts that make no attempt to sound balanced or even usable for General MIDI playback. Now, as for recommendations, I'm just going to say that the vast majority of soundfonts are not going to sound "correct" in old games because the instrument balance is inevitably going to get thrown out of whack. This will probably be helpful for some who are looking for some new soundfonts to try.
Guess I'll use the bump to link my soundfonts folder minus the commercial stuff, of course. Let alone get rid of my habit of jumping in-and-out of different mapsets, and never saving along the way. Some cool soundfonts which I using: airfont final. It sounds at least good with just about everything, and I suspect a lot of songs were written with it in mind. These days I just use the SBLive soundfont. Here's an example that Jimmy, Stuart, and I worked on for Reverie. I recorded my Reverie tracks with it years ago. Another good one is Shadow, though I think the only way to get that is through a collection torrent. There's also others like Arachno soundfont or Timbres of Heaven I second the SGM recommendation. I use both and just jump between the two, But the first generally sounds better with old fps because most of them were done with it in mind.
Can anybody recommend me the "best" soundfont to use for Doom midis? Searching Google is overwhelming, 'cuz there are literally thousands of them out there I'll go with this for now, I guess. Now that I've changed to fluidsynth, the music sounds like crap. According to this threadportmidi and SDL don't work with -viddump. I am trying to -viddump a demo, and I'm not getting the music for some reason.